Как я могу вернуть игрока к началу игры, когда я нажму один из белых квадратов в этом коде?
import turtle import math wn = turtle.Screen() wn.bgcolor("blue") wn.tracer(3) mypen = turtle.Turtle() mypen.penup() mypen.setposition(-300,-50) mypen.pendown() mypen.pensize(3) mypen.color("black") for side in range(1): mypen.forward(600) mypen.left(90) for side in range(1): mypen.forward(415) mypen.left(90) for side in range(1): mypen.forward(600) mypen.left(90) for side in range(1): mypen.forward(415) mypen.left(90) for side in range(1): mypen.right(45) mypen.forward(424) mypen.left(90) mypen.forward(424) mypen.hideturtle() player = turtle.Turtle() player.color("red") player.shape("circle") player.penup() player.speed(0) player.setposition(-225, 50) square = turtle.Turtle() square.color("white") square.shape("square") square.penup() square.speed(0) square.setposition(-200, 100) square_2 = turtle.Turtle() square_2.color("white") square_2.shape("square") square_2.penup() square_2.speed(0) square_2.setposition(-250, 50) square_3 = turtle.Turtle() square_3.color("white") square_3.shape("square") square_3.penup() square_3.speed(0) square_3.setposition(-150, 0) square_4 = turtle.Turtle() square_4.color("white") square_4.shape("square") square_4.penup() square_4.speed(0) square_4.setposition(-200, 0) square_5 = turtle.Turtle() square_5.color("white") square_5.shape("square") square_5.penup() square_5.speed(0) square_5.setposition(-250, 100) square_6 = turtle.Turtle() square_6.color("white") square_6.shape("square") square_6.penup() square_6.speed(0) square_6.setposition(-50, 0) square_7 = turtle.Turtle() square_7.color("white") square_7.shape("square") square_7.penup() square_7.speed(0) square_7.setposition(0, -25) square_8 = turtle.Turtle() square_8.color("white") square_8.shape("square") square_8.penup() square_8.speed(0) square_8.setposition(0, 25) square_9 = turtle.Turtle() square_9.color("white") square_9.shape("square") square_9.penup() square_9.speed(0) square_9.setposition(175, 0) square_10 = turtle.Turtle() square_10.color("white") square_10.shape("square") square_10.penup() square_10.speed(0) square_10.setposition(200, 0) square_11 = turtle.Turtle() square_11.color("white") square_11.shape("square") square_11.penup() square_11.speed(0) square_11.setposition(100, -25) square_12 = turtle.Turtle() square_12.color("white") square_12.shape("square") square_12.penup() square_12.speed(0) square_12.setposition(150, 50) square_13 = turtle.Turtle() square_13.color("white") square_13.shape("square") square_13.penup() square_13.speed(0) square_13.setposition(100, 25) square_14 = turtle.Turtle() square_14.color("white") square_14.shape("square") square_14.penup() square_14.speed(0) square_14.setposition(50, 0) square_15 = turtle.Turtle() square_15.color("white") square_15.shape("square") square_15.penup() square_15.speed(0) square_15.setposition(150, 0) square_16 = turtle.Turtle() square_16.color("white") square_16.shape("square") square_16.penup() square_16.speed(0) square_16.setposition(200, 75) square_17 = turtle.Turtle() square_17.color("white") square_17.shape("square") square_17.penup() square_17.speed(0) square_17.setposition(250, 75) square_18 = turtle.Turtle() square_18.color("white") square_18.shape("square") square_18.penup() square_18.speed(0) square_18.setposition(225, 125) square_19 = turtle.Turtle() square_19.color("white") square_19.shape("square") square_19.penup() square_19.speed(0) square_19.setposition(175, 125) square_20 = turtle.Turtle() square_20.color("white") square_20.shape("square") square_20.penup() square_20.speed(0) square_20.setposition(200, 175) square_21 = turtle.Turtle() square_21.color("white") square_21.shape("square") square_21.penup() square_21.speed(0) square_21.setposition(225, 225) square_22 = turtle.Turtle() square_22.color("white") square_22.shape("square") square_22.penup() square_22.speed(0) square_22.setposition(250, 0) square_23 = turtle.Turtle() square_23.color("white") square_23.shape("square") square_23.penup() square_23.speed(0) square_23.setposition(250, 25) square_24 = turtle.Turtle() square_24.color("white") square_24.shape("square") square_24.penup() square_24.speed(0) square_24.setposition(250, 50) square_25 = turtle.Turtle() square_25.color("white") square_25.shape("square") square_25.penup() square_25.speed(0) square_25.setposition(200, 275) square_26 = turtle.Turtle() square_26.color("white") square_26.shape("square") square_26.penup() square_26.speed(0) square_26.setposition(250, 275) square_27 = turtle.Turtle() square_27.color("white") square_27.shape("square") square_27.penup() square_27.speed(0) square_27.setposition(225, 325) square_28 = turtle.Turtle() square_28.color("white") square_28.shape("square") square_28.penup() square_28.speed(0) square_28.setposition(175, 325) square_29 = turtle.Turtle() square_29.color("white") square_29.shape("square") square_29.penup() square_29.speed(0) square_29.setposition(-150, 100) square_30 = turtle.Turtle() square_30.color("white") square_30.shape("square") square_30.penup() square_30.speed(0) square_30.setposition(-100, 25) square_31 = turtle.Turtle() square_31.color("white") square_31.shape("square") square_31.penup() square_31.speed(0) square_31.setposition(-100, 75) square_32 = turtle.Turtle() square_32.color("white") square_32.shape("square") square_32.penup() square_32.speed(0) square_32.setposition(200, 50) square_33 = turtle.Turtle() square_33.color("white") square_33.shape("square") square_33.penup() square_33.speed(0) square_33.setposition(225, 0) square_34 = turtle.Turtle() square_34.color("white") square_34.shape("square") square_34.penup() square_34.speed(0) square_34.setposition(250, 100) square_35 = turtle.Turtle() square_35.color("white") square_35.shape("square") square_35.penup() square_35.speed(0) square_35.setposition(250, 200) square_36 = turtle.Turtle() square_36.color("white") square_36.shape("square") square_36.penup() square_36.speed(0) square_36.setposition(250, 125) square_37 = turtle.Turtle() square_37.color("white") square_37.shape("square") square_37.penup() square_37.speed(0) square_37.setposition(250, 150) square_38 = turtle.Turtle() square_38.color("white") square_38.shape("square") square_38.penup() square_38.speed(0) square_38.setposition(250, 175) square_39 = turtle.Turtle() square_39.color("white") square_39.shape("square") square_39.penup() square_39.speed(0) square_39.setposition(250, 225) square_40 = turtle.Turtle() square_40.color("white") square_40.shape("square") square_40.penup() square_40.speed(0) square_40.setposition(250, 300) square_41 = turtle.Turtle() square_41.color("white") square_41.shape("square") square_41.penup() square_41.speed(0) square_41.setposition(250, 250) square_42 = turtle.Turtle() square_42.color("white") square_42.shape("square") square_42.penup() square_42.speed(0) square_42.setposition(250, 325) square_43 = turtle.Turtle() square_43.color("white") square_43.shape("square") square_43.penup() square_43.speed(0) square_43.setposition(175, 300) square_44 = turtle.Turtle() square_44.color("white") square_44.shape("square") square_44.penup() square_44.speed(0) square_44.setposition(175, 275) square_45 = turtle.Turtle() square_45.color("white") square_45.shape("square") square_45.penup() square_45.speed(0) square_45.setposition(175, 250) square_46 = turtle.Turtle() square_46.color("white") square_46.shape("square") square_46.penup() square_46.speed(0) square_46.setposition(175, 225) square_47 = turtle.Turtle() square_47.color("white") square_47.shape("square") square_47.penup() square_47.speed(0) square_47.setposition(175, 200) square_48 = turtle.Turtle() square_48.color("white") square_48.shape("square") square_48.penup() square_48.speed(0) square_48.setposition(175, 175) square_49 = turtle.Turtle() square_49.color("white") square_49.shape("square") square_49.penup() square_49.speed(0) square_49.setposition(175, 150) square_50 = turtle.Turtle() square_50.color("white") square_50.shape("square") square_50.penup() square_50.speed(0) square_50.setposition(175, 100) square_51 = turtle.Turtle() square_51.color("white") square_51.shape("square") square_51.penup() square_51.speed(0) square_51.setposition(175, 75) square_52 = turtle.Turtle() square_52.color("white") square_52.shape("square") square_52.penup() square_52.speed(0) square_52.setposition(175, 50) square_53 = turtle.Turtle() square_53.color("white") square_53.shape("square") square_53.penup() square_53.speed(0) square_53.setposition(50, 50) square_54 = turtle.Turtle() square_54.color("white") square_54.shape("square") square_54.penup() square_54.speed(0) square_54.setposition(75, 50) square_55 = turtle.Turtle() square_55.color("white") square_55.shape("square") square_55.penup() square_55.speed(0) square_55.setposition(100, 50) square_56 = turtle.Turtle() square_56.color("white") square_56.shape("square") square_56.penup() square_56.speed(0) square_56.setposition(125, 50) square_57 = turtle.Turtle() square_57.color("white") square_57.shape("square") square_57.penup() square_57.speed(0) square_57.setposition(0, 50) square_58 = turtle.Turtle() square_58.color("white") square_58.shape("square") square_58.penup() square_58.speed(0) square_58.setposition(25, 50) square_59 = turtle.Turtle() square_59.color("white") square_59.shape("square") square_59.penup() square_59.speed(0) square_59.setposition(-25, 50) square_60 = turtle.Turtle() square_60.color("white") square_60.shape("square") square_60.penup() square_60.speed(0) square_60.setposition(-50, 50) square_61 = turtle.Turtle() square_61.color("white") square_61.shape("square") square_61.penup() square_61.speed(0) square_61.setposition(-75, 50) square_62 = turtle.Turtle() square_62.color("white") square_62.shape("square") square_62.penup() square_62.speed(0) square_62.setposition(-100, 50) square_63 = turtle.Turtle() square_63.color("white") square_63.shape("square") square_63.penup() square_63.speed(0) square_63.setposition(-100, 100) square_64 = turtle.Turtle() square_64.color("white") square_64.shape("square") square_64.penup() square_64.speed(0) square_64.setposition(-125, 100) square_65 = turtle.Turtle() square_65.color("white") square_65.shape("square") square_65.penup() square_65.speed(0) square_65.setposition(-175, 100) square_66 = turtle.Turtle() square_66.color("white") square_66.shape("square") square_66.penup() square_66.speed(0) square_66.setposition(-225, 100) square_67 = turtle.Turtle() square_67.color("white") square_67.shape("square") square_67.penup() square_67.speed(0) square_67.setposition(-250, 75) square_68 = turtle.Turtle() square_68.color("white") square_68.shape("square") square_68.penup() square_68.speed(0) square_68.setposition(-250, 25) square_69 = turtle.Turtle() square_69.color("white") square_69.shape("square") square_69.penup() square_69.speed(0) square_69.setposition(-225, 0) square_70 = turtle.Turtle() square_70.color("white") square_70.shape("square") square_70.penup() square_70.speed(0) square_70.setposition(-175, 0) square_71 = turtle.Turtle() square_71.color("white") square_71.shape("square") square_71.penup() square_71.speed(0) square_71.setposition(-150, -25) square_72 = turtle.Turtle() square_72.color("white") square_72.shape("square") square_72.penup() square_72.speed(0) square_72.setposition(-125, -25) square_73 = turtle.Turtle() square_73.color("white") square_73.shape("square") square_73.penup() square_73.speed(0) square_73.setposition(-100, -25) square_74 = turtle.Turtle() square_74.color("white") square_74.shape("square") square_74.penup() square_74.speed(0) square_74.setposition(-75, -25) square_75 = turtle.Turtle() square_75.color("white") square_75.shape("square") square_75.penup() square_75.speed(0) square_75.setposition(-25, -25) square_76 = turtle.Turtle() square_76.color("white") square_76.shape("square") square_76.penup() square_76.speed(0) square_76.setposition(50, -25) square_77 = turtle.Turtle() square_77.color("white") square_77.shape("square") square_77.penup() square_77.speed(0) square_77.setposition(75, -25) square_78 = turtle.Turtle() square_78.color("white") square_78.shape("square") square_78.penup() square_78.speed(0) square_78.setposition(-50, -25) square_79 = turtle.Turtle() square_79.color("white") square_79.shape("square") square_79.penup() square_79.speed(0) square_79.setposition(125, -25) square_80 = turtle.Turtle() square_80.color("white") square_80.shape("square") square_80.penup() square_80.speed(0) square_80.setposition(25, -25) square_81 = turtle.Turtle() square_81.color("white") square_81.shape("square") square_81.penup() square_81.speed(0) square_81.setposition(150, -25) square_82 = turtle.Turtle() square_82.color("white") square_82.shape("square") square_82.penup() square_82.speed(0) square_82.setposition(-250, 0) speed = 0.4 def turnleft(): player.left(90) def turnright(): player.right(90) turtle.listen() turtle.onkey(turnleft, "Left") turtle.onkey(turnright, "Right") while True: player.forward(speed) if player.xcor() > 290 or player.xcor() < -290: player.goto(-50,-200) if player.ycor() > 358 or player.ycor() < -40: player.goto(-50,-200) d = math.sqrt(math.pow(player.xcor()-square.xcor(),2) + math.pow(player.ycor()-square.ycor(),2)) if d < 20: square.q() d = math.sqrt(math.pow(player.xcor()-square_2.xcor(),2) + math.pow(player.ycor()-square_2.ycor(),2)) if d < 20: square_2.q() d = math.sqrt(math.pow(player.xcor()-square_3.xcor(),2) + math.pow(player.ycor()-square_3.ycor(),2)) if d < 20: square_3.q() d = math.sqrt(math.pow(player.xcor()-square_4.xcor(),2) + math.pow(player.ycor()-square_4.ycor(),2)) if d < 20: square_4.q() d = math.sqrt(math.pow(player.xcor()-square_5.xcor(),2) + math.pow(player.ycor()-square_5.ycor(),2)) if d < 20: square_5.q() d = math.sqrt(math.pow(player.xcor()-square_6.xcor(),2) + math.pow(player.ycor()-square_6.ycor(),2)) if d < 20: square_6.q() d = math.sqrt(math.pow(player.xcor()-square_7.xcor(),2) + math.pow(player.ycor()-square_7.ycor(),2)) if d < 20: square_7.q() d = math.sqrt(math.pow(player.xcor()-square_8.xcor(),2) + math.pow(player.ycor()-square_8.ycor(),2)) if d < 20: square_8.q() d = math.sqrt(math.pow(player.xcor()-square_9.xcor(),2) + math.pow(player.ycor()-square_9.ycor(),2)) if d < 20: square_9.q() d = math.sqrt(math.pow(player.xcor()-square_10.xcor(),2) + math.pow(player.ycor()-square_10.ycor(),2)) if d < 20: square_10.q() d = math.sqrt(math.pow(player.xcor()-square_11.xcor(),2) + math.pow(player.ycor()-square_11.ycor(),2)) if d < 20: square_11.q() d = math.sqrt(math.pow(player.xcor()-square_12.xcor(),2) + math.pow(player.ycor()-square_12.ycor(),2)) if d < 20: square_12.q() d = math.sqrt(math.pow(player.xcor()-square_13.xcor(),2) + math.pow(player.ycor()-square_13.ycor(),2)) if d < 20: square_13.q() d = math.sqrt(math.pow(player.xcor()-square_14.xcor(),2) + math.pow(player.ycor()-square_14.ycor(),2)) if d < 20: square_14.q() d = math.sqrt(math.pow(player.xcor()-square_15.xcor(),2) + math.pow(player.ycor()-square_15.ycor(),2)) if d < 20: square_15.q() d = math.sqrt(math.pow(player.xcor()-square_16.xcor(),2) + math.pow(player.ycor()-square_16.ycor(),2)) if d < 20: square_16.q() d = math.sqrt(math.pow(player.xcor()-square_17.xcor(),2) + math.pow(player.ycor()-square_17.ycor(),2)) if d < 20: square_17.q() d = math.sqrt(math.pow(player.xcor()-square_18.xcor(),2) + math.pow(player.ycor()-square_18.ycor(),2)) if d < 20: square_18.q() d = math.sqrt(math.pow(player.xcor()-square_19.xcor(),2) + math.pow(player.ycor()-square_19.ycor(),2)) if d < 20: square_19.q() d = math.sqrt(math.pow(player.xcor()-square_20.xcor(),2) + math.pow(player.ycor()-square_20.ycor(),2)) if d < 20: square_20.q() d = math.sqrt(math.pow(player.xcor()-square_21.xcor(),2) + math.pow(player.ycor()-square_21.ycor(),2)) if d < 20: square_21.q() d = math.sqrt(math.pow(player.xcor()-square_22.xcor(),2) + math.pow(player.ycor()-square_22.ycor(),2)) if d < 20: square_22.q() d = math.sqrt(math.pow(player.xcor()-square_23.xcor(),2) + math.pow(player.ycor()-square_23.ycor(),2)) if d < 20: square_23.q() d = math.sqrt(math.pow(player.xcor()-square_24.xcor(),2) + math.pow(player.ycor()-square_24.ycor(),2)) if d < 20: square_24.q() d = math.sqrt(math.pow(player.xcor()-square_25.xcor(),2) + math.pow(player.ycor()-square_25.ycor(),2)) if d < 20: square_25.q() d = math.sqrt(math.pow(player.xcor()-square_26.xcor(),2) + math.pow(player.ycor()-square_26.ycor(),2)) if d < 20: square_26.q() d = math.sqrt(math.pow(player.xcor()-square_27.xcor(),2) + math.pow(player.ycor()-square_27.ycor(),2)) if d < 20: square_27.q() d = math.sqrt(math.pow(player.xcor()-square_28.xcor(),2) + math.pow(player.ycor()-square_28.ycor(),2)) if d < 20: square_28.q() d = math.sqrt(math.pow(player.xcor()-square_29.xcor(),2) + math.pow(player.ycor()-square_29.ycor(),2)) if d < 20: square_29.q() d = math.sqrt(math.pow(player.xcor()-square_30.xcor(),2) + math.pow(player.ycor()-square_30.ycor(),2)) if d < 20: square_30.q() d = math.sqrt(math.pow(player.xcor()-square_31.xcor(),2) + math.pow(player.ycor()-square_31.ycor(),2)) if d < 20: square_31.q() d = math.sqrt(math.pow(player.xcor()-square_32.xcor(),2) + math.pow(player.ycor()-square_32.ycor(),2)) if d < 20: square_32.q() d = math.sqrt(math.pow(player.xcor()-square_33.xcor(),2) + math.pow(player.ycor()-square_33.ycor(),2)) if d < 20: square_33.q() d = math.sqrt(math.pow(player.xcor()-square_34.xcor(),2) + math.pow(player.ycor()-square_34.ycor(),2)) if d < 20: square_34.q() d = math.sqrt(math.pow(player.xcor()-square_35.xcor(),2) + math.pow(player.ycor()-square_35.ycor(),2)) if d < 20: square_35.q() d = math.sqrt(math.pow(player.xcor()-square_36.xcor(),2) + math.pow(player.ycor()-square_36.ycor(),2)) if d < 20: square_36.q() d = math.sqrt(math.pow(player.xcor()-square_37.xcor(),2) + math.pow(player.ycor()-square_37.ycor(),2)) if d < 20: square_37.q() d = math.sqrt(math.pow(player.xcor()-square_38.xcor(),2) + math.pow(player.ycor()-square_38.ycor(),2)) if d < 20: square_38.q() d = math.sqrt(math.pow(player.xcor()-square_39.xcor(),2) + math.pow(player.ycor()-square_39.ycor(),2)) if d < 20: square_39.q() d = math.sqrt(math.pow(player.xcor()-square_40.xcor(),2) + math.pow(player.ycor()-square_40.ycor(),2)) if d < 20: square_40.q() d = math.sqrt(math.pow(player.xcor()-square_41.xcor(),2) + math.pow(player.ycor()-square_41.ycor(),2)) if d < 20: square_41.q() d = math.sqrt(math.pow(player.xcor()-square_42.xcor(),2) + math.pow(player.ycor()-square_42.ycor(),2)) if d < 20: square_42.q() d = math.sqrt(math.pow(player.xcor()-square_43.xcor(),2) + math.pow(player.ycor()-square_43.ycor(),2)) if d < 20: square_43.q() d = math.sqrt(math.pow(player.xcor()-square_44.xcor(),2) + math.pow(player.ycor()-square_44.ycor(),2)) if d < 20: square_44.q() d = math.sqrt(math.pow(player.xcor()-square_45.xcor(),2) + math.pow(player.ycor()-square_45.ycor(),2)) if d < 20: square_45.q() d = math.sqrt(math.pow(player.xcor()-square_46.xcor(),2) + math.pow(player.ycor()-square_46.ycor(),2)) if d < 20: square_46.q() d = math.sqrt(math.pow(player.xcor()-square_47.xcor(),2) + math.pow(player.ycor()-square_47.ycor(),2)) if d < 20: square_47.q() d = math.sqrt(math.pow(player.xcor()-square_48.xcor(),2) + math.pow(player.ycor()-square_48.ycor(),2)) if d < 20: square_48.q() d = math.sqrt(math.pow(player.xcor()-square_49.xcor(),2) + math.pow(player.ycor()-square_49.ycor(),2)) if d < 20: square_49.q() d = math.sqrt(math.pow(player.xcor()-square_50.xcor(),2) + math.pow(player.ycor()-square_50.ycor(),2)) if d < 20: square_50.q() d = math.sqrt(math.pow(player.xcor()-square_51.xcor(),2) + math.pow(player.ycor()-square_51.ycor(),2)) if d < 20: square_51.q() d = math.sqrt(math.pow(player.xcor()-square_52.xcor(),2) + math.pow(player.ycor()-square_52.ycor(),2)) if d < 20: square_52.q() d = math.sqrt(math.pow(player.xcor()-square_53.xcor(),2) + math.pow(player.ycor()-square_53.ycor(),2)) if d < 20: square_53.q() d = math.sqrt(math.pow(player.xcor()-square_54.xcor(),2) + math.pow(player.ycor()-square_54.ycor(),2)) if d < 20: square_54.q() d = math.sqrt(math.pow(player.xcor()-square_55.xcor(),2) + math.pow(player.ycor()-square_55.ycor(),2)) if d < 20: square_55.q() d = math.sqrt(math.pow(player.xcor()-square_56.xcor(),2) + math.pow(player.ycor()-square_56.ycor(),2)) if d < 20: square_56.q() d = math.sqrt(math.pow(player.xcor()-square_57.xcor(),2) + math.pow(player.ycor()-square_57.ycor(),2)) if d < 20: square_57.q() d = math.sqrt(math.pow(player.xcor()-square_58.xcor(),2) + math.pow(player.ycor()-square_58.ycor(),2)) if d < 20: square_58.q() d = math.sqrt(math.pow(player.xcor()-square_59.xcor(),2) + math.pow(player.ycor()-square_59.ycor(),2)) if d < 20: square_59.q() d = math.sqrt(math.pow(player.xcor()-square_60.xcor(),2) + math.pow(player.ycor()-square_60.ycor(),2)) if d < 20: square_60.q() d = math.sqrt(math.pow(player.xcor()-square_61.xcor(),2) + math.pow(player.ycor()-square_61.ycor(),2)) if d < 20: square_61.q() d = math.sqrt(math.pow(player.xcor()-square_62.xcor(),2) + math.pow(player.ycor()-square_62.ycor(),2)) if d < 20: square_62.q() d = math.sqrt(math.pow(player.xcor()-square_63.xcor(),2) + math.pow(player.ycor()-square_63.ycor(),2)) if d < 20: square_63.q() d = math.sqrt(math.pow(player.xcor()-square_64.xcor(),2) + math.pow(player.ycor()-square_64.ycor(),2)) if d < 20: square_64.q() d = math.sqrt(math.pow(player.xcor()-square_65.xcor(),2) + math.pow(player.ycor()-square_65.ycor(),2)) if d < 20: square_65.q() d = math.sqrt(math.pow(player.xcor()-square_66.xcor(),2) + math.pow(player.ycor()-square_66.ycor(),2)) if d < 20: square_66.q() d = math.sqrt(math.pow(player.xcor()-square_67.xcor(),2) + math.pow(player.ycor()-square_67.ycor(),2)) if d < 20: square_67.q() d = math.sqrt(math.pow(player.xcor()-square_68.xcor(),2) + math.pow(player.ycor()-square_68.ycor(),2)) if d < 20: square_68.q() d = math.sqrt(math.pow(player.xcor()-square_69.xcor(),2) + math.pow(player.ycor()-square_69.ycor(),2)) if d < 20: square_69.q() d = math.sqrt(math.pow(player.xcor()-square_70.xcor(),2) + math.pow(player.ycor()-square_70.ycor(),2)) if d < 20: square_70.q() d = math.sqrt(math.pow(player.xcor()-square_71.xcor(),2) + math.pow(player.ycor()-square_71.ycor(),2)) if d < 20: square_71.q() d = math.sqrt(math.pow(player.xcor()-square_72.xcor(),2) + math.pow(player.ycor()-square_72.ycor(),2)) if d < 20: square_72.q() d = math.sqrt(math.pow(player.xcor()-square_73.xcor(),2) + math.pow(player.ycor()-square_73.ycor(),2)) if d < 20: square_73.q() d = math.sqrt(math.pow(player.xcor()-square_74.xcor(),2) + math.pow(player.ycor()-square_74.ycor(),2)) if d < 20: square_74.q() d = math.sqrt(math.pow(player.xcor()-square_75.xcor(),2) + math.pow(player.ycor()-square_75.ycor(),2)) if d < 20: square_75.q() d = math.sqrt(math.pow(player.xcor()-square_76.xcor(),2) + math.pow(player.ycor()-square_76.ycor(),2)) if d < 20: square_76.q() d = math.sqrt(math.pow(player.xcor()-square_77.xcor(),2) + math.pow(player.ycor()-square_77.ycor(),2)) if d < 20: square_77.q() d = math.sqrt(math.pow(player.xcor()-square_78.xcor(),2) + math.pow(player.ycor()-square_78.ycor(),2)) if d < 20: square_78.q() d = math.sqrt(math.pow(player.xcor()-square_79.xcor(),2) + math.pow(player.ycor()-square_79.ycor(),2)) if d < 20: square_79.q() d = math.sqrt(math.pow(player.xcor()-square_80.xcor(),2) + math.pow(player.ycor()-square_80.ycor(),2)) if d < 20: square_80.q() d = math.sqrt(math.pow(player.xcor()-square_81.xcor(),2) + math.pow(player.ycor()-square_81.ycor(),2)) if d < 20: square_81.q() d = math.sqrt(math.pow(player.xcor()-square_82.xcor(),2) + math.pow(player.ycor()-square_82.ycor(),2)) if d < 20: square_82.q()
Что я уже пробовал:
Я пытался понять это, но ничего не понимаю.
Richard MacCutchan
Вам нужно научиться использовать массивы и списки, циклы и функции. Дублирование кода делает это кошмаром для поддержания.