Попытка соединения между Клинтом и сервером не удалась в приложении чата
Моя проблема заключается в том, что у меня есть код для сервера и код для Клинта, и когда я не подключаюсь,
Каково же решение?
Это код сервера:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server_TCP_WINFORMS { public partial class Form1 : Form { int i; TcpListener server = new TcpListener(IPAddress.Any,1980); // Creates a TCP Listener To Listen to Any IPAddress trying to connect to the program with port 1980 NetworkStream stream; //Creats a NetworkStream (used for sending and receiving data) TcpClient client; // Creates a TCP Client byte[] datalength = new byte[4]; // creates a new byte with length 4 ( used for receivng data's lenght) public Form1() { InitializeComponent(); } public void ServerReceive() { stream = client.GetStream(); //Gets The Stream of The Connection new Thread(() => // Thread (like Timer) { while ((i = stream.Read(datalength, 0, 4)) != 0)//Keeps Trying to Receive the Size of the Message or Data { // how to make a byte E.X byte[] examlpe = new byte[the size of the byte here] , i used BitConverter.ToInt32(datalength,0) cuz i received the length of the data in byte called datalength :D byte[] data = new byte[BitConverter.ToInt32(datalength, 0)]; // Creates a Byte for the data to be Received On stream.Read(data, 0, data.Length); //Receives The Real Data not the Size this.Invoke((MethodInvoker)delegate // To Write the Received data { txtLog.Text += System.Environment.NewLine + "Client : " + Encoding.Default.GetString(data); // Encoding.Default.GetString(data); Converts Bytes Received to String }); } }).Start(); // Start the Thread MessageBox.Show("start thread 1"); } private void btnlisten_Click(object sender, EventArgs e) { server.Start(); // Starts Listening to Any IPAddress trying to connect to the program with port 1980 MessageBox.Show("Waiting For Connection"); new Thread(() => // Creates a New Thread (like a timer) { if( client == server.AcceptTcpClient()) //Waits for the Client To Connect if (client.Connected) // If you are connected { ServerReceive(); //Start Receiving } }).Start(); } public void serversend(string msg) { stream = client.GetStream(); //Gets The Stream of The Connection byte[] data; // creates a new byte without mentioning the size of it cuz its a byte used for sending data = Encoding.Default.GetBytes(msg); // put the msg in the byte ( it automaticly uses the size of the msg ) int length = data.Length; // Gets the length of the byte data byte[] datalength = new byte[4]; // Creates a new byte with length of 4 datalength = BitConverter.GetBytes(length); //put the length in a byte to send it stream.Write(datalength, 0, 4); // sends the data's length stream.Write(data, 0, data.Length); //Sends the real data } private void button1_Click(object sender, EventArgs e) { if (client.Connected) // if the client is connected { serversend(txtsend.Text); // uses the Function ClientSend and the msg as txtSend.Text label3.Text = "send is ok"; } } } }
Это код Клинта:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using System.Threading; namespace Client1 { public partial class Form1 : Form { int i; TcpClient client; // Creates a TCP Client NetworkStream stream; //Creats a NetworkStream (used for sending and receiving data) byte[] datalength = new byte[4]; // creates a new byte with length 4 ( used for receivng data's lenght) public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void btnConnect_Click(object sender, EventArgs e) { try { client = new TcpClient("127.0.0.1", 1980); //Trys to Connect ClientReceive(); //Starts Receiving When Connected } catch (Exception ex) { MessageBox.Show(ex.Message); // Error handler :D } } public void ClientReceive() { stream = client.GetStream(); //Gets The Stream of The Connection new Thread(() => // Thread (like Timer) { while ((i = stream.Read(datalength, 0, 4)) != 0)//Keeps Trying to Receive the Size of the Message or Data { // how to make a byte E.X byte[] examlpe = new byte[the size of the byte here] , i used BitConverter.ToInt32(datalength,0) cuz i received the length of the data in byte called datalength :D byte[] data = new byte[BitConverter.ToInt32(datalength, 0)]; // Creates a Byte for the data to be Received On stream.Read(data, 0, data.Length); //Receives The Real Data not the Size this.Invoke((MethodInvoker)delegate // To Write the Received data { txtLog.Text += System.Environment.NewLine + "Server : " + Encoding.Default.GetString(data); // Encoding.Default.GetString(data); Converts Bytes Received to String }); } }).Start(); // Start the Thread } public void ClientSend(string msg) { stream = client.GetStream(); //Gets The Stream of The Connection byte[] data; // creates a new byte without mentioning the size of it cuz its a byte used for sending data = Encoding.Default.GetBytes(msg); // put the msg in the byte ( it automaticly uses the size of the msg ) int length = data.Length; // Gets the length of the byte data byte[] datalength = new byte[4]; // Creates a new byte with length of 4 datalength = BitConverter.GetBytes(length); //put the length in a byte to send it stream.Write(datalength, 0, 4); // sends the data's length stream.Write(data, 0, data.Length); //Sends the real data } private void btnSend_Click(object sender, EventArgs e) { TcpClient client = new TcpClient(); if (client.Connected) // if the client is connected { ClientSend(txtSend.Text); // uses the Function ClientSend and the msg as txtSend.Text MessageBox.Show("the client is connected"); } } } }
Что я уже пробовал:
Я попытался получить несколько кодов с сайта Microsoft безрезультатно