`Unityengine.object.name.set': не удается явно вызвать оператор или средство доступа
// HTEditorTool v2.0 (MArs 2013) // HTEditorTool library is copyright (c) of Hedgehog Team // Please send feedback or bug reports to the.hedgehog.team@gmail.com using UnityEngine; using System.Collections; using UnityEditor; public class HTEditorToolKit{ public static Texture2D gradientTexture; public static Texture2D gradientChildTexture; public static Texture2D colorTexture; #region Helper public static void DrawTitle(string text){ GUIStyle labelStyle = new GUIStyle( EditorStyles.label); labelStyle.fontStyle = FontStyle.Bold; Color textColor=Color.black; if (EditorGUIUtility.isProSkin){ textColor = new Color( 242f/255f,152f/255f,13f/255f); } labelStyle.onActive.textColor = textColor; labelStyle.onFocused.textColor = textColor; labelStyle.onHover.textColor = textColor; labelStyle.onNormal.textColor = textColor; labelStyle.active.textColor = textColor; labelStyle.focused.textColor = textColor; labelStyle.hover.textColor = textColor; labelStyle.normal.textColor = textColor; Rect lastRect = DrawTitleGradient(); GUI.color = Color.white; EditorGUI.LabelField(new Rect(lastRect.x + 3, lastRect.y+1, lastRect.width - 5, lastRect.height),text,labelStyle); GUI.color = Color.white; } public static void DrawTitleChild(string text){ GUIStyle labelStyle = new GUIStyle( EditorStyles.label); Color textColor=Color.black; if (EditorGUIUtility.isProSkin){ textColor = new Color( 242f/255f,152f/255f,13f/255f); } labelStyle.onActive.textColor = textColor; labelStyle.onFocused.textColor = textColor; labelStyle.onHover.textColor = textColor; labelStyle.onNormal.textColor = textColor; labelStyle.active.textColor = textColor; labelStyle.focused.textColor = textColor; labelStyle.hover.textColor = textColor; labelStyle.normal.textColor = textColor; Rect lastRect = DrawTitleChildGradient(); GUI.color = Color.white; EditorGUI.LabelField(new Rect(lastRect.x + 3, lastRect.y+1, lastRect.width - 5, lastRect.height),text,labelStyle); GUI.color = Color.white; } public static bool DrawTitleFoldOut( bool foldOut,string text){ GUIStyle foldOutStyle = new GUIStyle( EditorStyles.foldout); foldOutStyle.fontStyle = FontStyle.Bold; Color foldTextColor=Color.black; if (EditorGUIUtility.isProSkin){ foldTextColor = new Color( 242f/255f,152f/255f,13f/255f); } foldOutStyle.onActive.textColor = foldTextColor; foldOutStyle.onFocused.textColor = foldTextColor; foldOutStyle.onHover.textColor = foldTextColor; foldOutStyle.onNormal.textColor = foldTextColor; foldOutStyle.active.textColor = foldTextColor; foldOutStyle.focused.textColor = foldTextColor; foldOutStyle.hover.textColor = foldTextColor; foldOutStyle.normal.textColor = foldTextColor; Rect lastRect = DrawTitleGradient(); GUI.color = Color.white; bool value = EditorGUI.Foldout(new Rect(lastRect.x + 3, lastRect.y+1, lastRect.width - 5, lastRect.height),foldOut,text,foldOutStyle); GUI.color = Color.white; return value; } public static bool DrawTitleChildFoldOut( bool foldOut,string text, int padding=0){ GUIStyle foldOutStyle = new GUIStyle( EditorStyles.foldout); //foldOutStyle.fontStyle = FontStyle.Bold; Color foldTextColor=Color.black; if (EditorGUIUtility.isProSkin){ foldTextColor = new Color( 242f/255f,152f/255f,13f/255f); } foldOutStyle.onActive.textColor = foldTextColor; foldOutStyle.onFocused.textColor = foldTextColor; foldOutStyle.onHover.textColor = foldTextColor; foldOutStyle.onNormal.textColor = foldTextColor; foldOutStyle.active.textColor = foldTextColor; foldOutStyle.focused.textColor = foldTextColor; foldOutStyle.hover.textColor = foldTextColor; foldOutStyle.normal.textColor = foldTextColor; Rect lastRect = DrawTitleChildGradient(padding); GUI.color = Color.white; bool value = EditorGUI.Foldout(new Rect(lastRect.x + 3, lastRect.y+1, lastRect.width - 5, lastRect.height),foldOut,text,foldOutStyle); GUI.color = Color.white; return value; } public static void DrawSeparatorLine(int padding=0) { GUILayout.Space(10); Rect lastRect = GUILayoutUtility.GetLastRect(); GUI.color = Color.gray; GUI.DrawTexture(new Rect(padding, lastRect.yMax-0, Screen.width, 1f), EditorGUIUtility.whiteTexture); GUI.color = Color.white; } private static Rect DrawTitleGradient() { GUILayout.Space(30); Rect lastRect = GUILayoutUtility.GetLastRect(); lastRect.yMin = lastRect.yMin + 5; lastRect.yMax = lastRect.yMax - 5; lastRect.width = Screen.width; GUI.DrawTexture(new Rect(0,lastRect.yMin,Screen.width, lastRect.yMax- lastRect.yMin), GetGradientTexture()); GUI.color = new Color(0.54f,0.54f,0.54f); GUI.DrawTexture(new Rect(0,lastRect.yMin,Screen.width,1f), EditorGUIUtility.whiteTexture); GUI.DrawTexture(new Rect(0,lastRect.yMax- 1f,Screen.width,1f), EditorGUIUtility.whiteTexture); return lastRect; } private static Rect DrawTitleChildGradient(int padding=0){ GUILayout.Space(30); Rect lastRect = GUILayoutUtility.GetLastRect(); lastRect.yMin = lastRect.yMin + 5; lastRect.yMax = lastRect.yMax - 5; lastRect.width = Screen.width; GUI.DrawTexture(new Rect(padding,lastRect.yMin,Screen.width, lastRect.yMax- lastRect.yMin), GetChildGradientTexture()); GUI.color = new Color(0.54f,0.54f,0.54f); GUI.DrawTexture(new Rect(padding,lastRect.yMin,Screen.width,1f), EditorGUIUtility.whiteTexture); GUI.DrawTexture(new Rect(padding,lastRect.yMax- 1f,Screen.width,1f), EditorGUIUtility.whiteTexture); return lastRect; } private static Texture2D GetColorTexture(Color color){ Texture2D myTexture = new Texture2D(1, 16); myTexture.set_name("Color Texture by Hedgehog Team"); myTexture.hideFlags = HideFlags.HideInInspector; myTexture.filterMode = FilterMode.Bilinear; myTexture.hideFlags = HideFlags.DontSave; for (int i = 0; i < 16; i++) { myTexture.SetPixel(0, i, color); } myTexture.Apply(); return myTexture; } private static Texture2D GetGradientTexture(){ if (HTEditorToolKit.gradientTexture==null){ HTEditorToolKit.gradientTexture = CreateGradientTexture(); } return gradientTexture; } private static Texture2D CreateGradientTexture( ) { Texture2D myTexture = new Texture2D(1, 16); myTexture.set_name("Gradient Texture by Hedgehog Team"); myTexture.hideFlags = HideFlags.HideInInspector; myTexture.filterMode = FilterMode.Bilinear; myTexture.hideFlags = HideFlags.DontSave; float start=0.4f; float end= 0.8f; float step = (end-start)/16; Color color = new Color(start,start,start); Color pixColor = color; for (int i = 0; i < 16; i++) { pixColor = new Color (pixColor.r+step, pixColor.b+step, pixColor.b+step,0.5f); myTexture.SetPixel(0, i, pixColor); } myTexture.Apply(); return myTexture; } private static Texture2D GetChildGradientTexture(){ if (HTEditorToolKit.gradientChildTexture==null){ HTEditorToolKit.gradientChildTexture = CreateChildGradientTexture(); } return gradientChildTexture; } private static Texture2D CreateChildGradientTexture( ) { Texture2D myTexture = new Texture2D(1, 16); myTexture.set_name("Gradient Texture by Hedgehog Team"); myTexture.hideFlags = HideFlags.HideInInspector; myTexture.filterMode = FilterMode.Bilinear; myTexture.hideFlags = HideFlags.DontSave; float start=0.4f; float end= 0.8f; float step = (end-start)/16; Color color = new Color(start,start,start); Color pixColor = color; for (int i = 0; i < 16; i++) { pixColor = new Color (pixColor.r+step, pixColor.b+step, pixColor.b+step,0.2f); myTexture.SetPixel(0, i, pixColor); } myTexture.Apply(); return myTexture; } #endregion #region Asset tool public static bool CreateAssetDirectory(string rootPath,string name){ string directory = rootPath + "/" + name; if (!System.IO.Directory.Exists(directory)){ AssetDatabase.CreateFolder(rootPath,name); return true; } return false; } public static string GetAssetRootPath( string path){ string[] tokens = path.Split('/'); path=""; for (int i=0;i<tokens.Length-1;i++){ path+= tokens[i] +"/"; } return path; } #endregion }
Что я уже пробовал:
я получил эту ошибку в первый раз. я не знаю, как решить эту проблему.